Like many games, Bard’s Tale IV opens with an NPC urging you to hurry and go someplace. Paths will be opened, and mysteries will be explained in time. You’ll see areas you can’t get too, interact with objects with no idea what they are or what they do, and see signs and markers that you don’t understand. Note that this unlabeled totem gives you the option of consuming every Save Totem in Scara Brae Below if you’re willing to walk a long way to save.Įxploration can be frustrating at the beginning. If you save, leave the Guild and then come back inside, the totem will be reactivated and you can save again. The totem in the Old Adventurers Guild in Scara Brae Below is an example. These totems don’t have a consume option and they can be used more than once during a single play session. The game can also be saved at unlabeled totems. The choice to bind or consume adds another layer of complexity. The experience is valuable but so are save points. Consume gives experience to every member of the party at the cost of destroying the Totem. This may seem like a hassle, but it turns when and where you save into a strategic decision that adds a layer of complexity to the game.Ĭlicking on a Save Totem offers the options to Bind or Consume. If you quit and reboot the game, all the Totems you saved at during the previous play session will be reactivated except for the last one you used. However, these Totems don’t work the way save points usually do.įirst of all, if you save at a Totem, you won’t be able to save at it again during the same play session. You can save manually at Save Totems that are scattered throughout the world. You can’t save manually at any time although the game will autosave when you quit. Credit: inXileīard’s Tale IV’s save system is confusing. Creating a Practitioner at the beginning will give you better offense but you may have trouble surviving until you can get some front-line characters in your party. Bards can be effective as either a DPS or tank/buffer class and they have good survivability for adventuring alone in the early game. Are you getting the hint? A Bard is a good choice for your first character. The game is called “Bard’s Tale”, you’re given a pre-made Bard to start the game, a Bard summarizes the story thus far to a rapt audience while the game loads. Choose your class carefully so you can survive until you add party members by completing quests. For a time, the character you create will be the only member of your party. Your first character can be any one of these classes. There are four class archetypes in Bard’s Tale IV: Bard, Rogue, Warrior and Practitioner (mage). Here are some things to consider when you create your first character. The choices you make have important consequences that you’re unlikely to know about if it’s your first time through the game. The idea is to repeat this over and over, grinding the random encounters until you level up.You start the game with a pre-made Bard, but you’ll soon have the opportunity to create your own character. No need to turn around… The buildings do that for you. You can keep moving forward, shuffling between those two houses with the “W” key to walk forward.There are two houses that face each other, 1 step south of the Guild hall. When you exit the Adventurers’ Guild, turn right.
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